rFactor Street Shift Lancer Evo X Fehlzündungen ( Turbo Anti Lag System (ALS) )

  • MoinMoin
    Beim Evo kommen in Game erst ab ca 4.500 Touren Fehlzündungen wenn ich vom Gas gehe, würd aber ganz gerne dass der schon ab 1.000 Fehlzündet
    Hab schon ein bischen gegoogelt und herausgefunden dass man das in der SFX Datei beim Punkt Backfire ändern kann, hab schon bissel rumprobiert aber nichts hat sich verändert. Ich hoffe jemand kann mir helfen. Hier was is in der SFX drinsteht

    // Mitsubishi Lancer Evolution X GrN engine

    // ENGINE SOUNDS (INSIDE)
    VS_INSIDE_POWER_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
    VS_INSIDE_POWER_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_onverylow_ramp.wav
    VS_INSIDE_POWER_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_onlow_ramp.wav
    VS_INSIDE_POWER_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_onmid_ramp.wav
    VS_INSIDE_POWER_ENGINE_5=1.5,Shift_Street\Evo_IX_sounds\evo_onhigh_ramp.wav

    VS_INSIDE_COAST_ENGINE_1=1.4,Shift_Street\Evo_IX_sounds\evo_idle.wav
    VS_INSIDE_COAST_ENGINE_2=1.4,Shift_Street\Evo_IX_sounds\evo_offverylow_1_ramp.wav
    VS_INSIDE_COAST_ENGINE_3=1.4,Shift_Street\Evo_IX_sounds\evo_offlow_ramp_2.wav
    VS_INSIDE_COAST_ENGINE_4=1.4,Shift_Street\Evo_IX_sounds\evo_offmid_ramp.wav
    VS_INSIDE_COAST_ENGINE_5=1.4,Shift_Street\Evo_IX_sounds\evo_offhigh_ramp_int.wav

    VS_INSIDE_ENGINE_STARTING=1.4,Shift_Street\Evo_IX_sounds\evo_starter.wav

    // ENGINE SOUNDS (OUTSIDE)
    VS_OUTSIDE_POWER_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
    VS_OUTSIDE_POWER_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_onverylow_ramp.wav
    VS_OUTSIDE_POWER_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_onlow_ramp.wav
    VS_OUTSIDE_POWER_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_onmid_ramp.wav
    VS_OUTSIDE_POWER_ENGINE_5=1.5,Shift_Street\Evo_IX_sounds\evo_onhigh_ramp.wav

    VS_OUTSIDE_COAST_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
    VS_OUTSIDE_COAST_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_offverylow_1_ramp.wav
    VS_OUTSIDE_COAST_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_offlow_ramp_2.wav
    VS_OUTSIDE_COAST_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_offmid_ramp.wav
    VS_OUTSIDE_COAST_ENGINE_5=6.0,Shift_Street\Evo_IX_sounds\evo_offhigh_ramp_ext3a.wav

    VS_OUTSIDE_ENGINE_STARTING=1.5,Shift_Street\Evo_IX_sounds\evo_starter.wav

    // BACKFIRE & SHIFT SOUNDS (INSIDE)

    VS_INSIDE_SHIFT_UP_1=1.2,Shift_Street\Generic\gearchange_race_up.wav
    VS_INSIDE_SHIFT_UP_2=1.2,Shift_Street\Generic\gearchange_race_up.wav
    VS_INSIDE_SHIFT_UP_3=1.2,Shift_Street\Generic\gearchange_race_up.wav
    VS_INSIDE_SHIFT_DOWN_1=1.2,Shift_Street\Generic\gearchange_race_down.wav
    VS_INSIDE_SHIFT_DOWN_2=1.2,Shift_Street\Generic\gearchange_race_down.wav
    VS_INSIDE_SHIFT_DOWN_3=1.2,Shift_Street\Generic\gearchange_race_down.wav

    // BACKFIRE & SHIFT SOUNDS (OUTSIDE)

    VS_OUTSIDE_SHIFT_UP_1=0.5,Shift_Street\Generic\gearchange_sports_up.wav
    VS_OUTSIDE_SHIFT_UP_2=0.5,Shift_Street\Generic\gearchange_sports_up.wav
    VS_OUTSIDE_SHIFT_UP_3=0.5,Shift_Street\Generic\gearchange_sports_up.wav
    VS_OUTSIDE_SHIFT_DOWN_1=0.5,Shift_Street\Generic\gearchange_sports_down.wav
    VS_OUTSIDE_SHIFT_DOWN_2=0.5,Shift_Street\Generic\gearchange_sports_down.wav
    VS_OUTSIDE_SHIFT_DOWN_3=0.5,Shift_Street\Generic\gearchange_sports_down.wav

    VS_OUTSIDE_BACKFIRE_1=10.0,Shift_Street\Generic\bf_ext_rumble_4.wav
    VS_OUTSIDE_BACKFIRE_2=10.0,Shift_Street\Generic\bf_ext_rumble_5.wav
    VS_OUTSIDE_BACKFIRE_3=10.0,Shift_Street\Generic\bf_ext_rumble_4.wav


    // ROAD SURFACE SOUNDS (INSIDE)

    VS_INSIDE_ROADNOISE_DRY=1.5,Shift_Street\Generic\roadroll_int.wav
    VS_INSIDE_ROADNOISE_WET=1.5,TMTires\roadroll_in.wav
    VS_INSIDE_ROADNOISE_GRASS=1.5,,TMTires\grassroll_in.wav
    VS_INSIDE_ROADNOISE_DIRT=1.5,TMTires\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_GRAVEL=1.5,TMTires\gravelroll_in.wav
    VS_INSIDE_ROADNOISE_RUMBLESTRIP=1.50,Shift_Street\Generic\rumble_int.wav

    // ROAD SURFACE SOUNDS (OUTSIDE)

    VS_OUTSIDE_ROADNOISE_DRY=0.80,Shift_Street\Generic\roadroll_ex.wav
    VS_OUTSIDE_ROADNOISE_WET=TMTires\roadroll_ex.wav
    VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav
    VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav
    VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav
    VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Shift_Street\Generic\rumble_ext.wav


    // SKID SOUNDS (INSIDE)

    VS_INSIDE_TIRE_SCRUB=1.5,,TMTires\scrub1_dry_in.wav
    VS_INSIDE_SKID_DRY=1.5,TMTires\skid2_dry_in.wav
    VS_INSIDE_SKID_WET=1.5,TMTires\skid2_dry_in.wav
    VS_INSIDE_SKID_GRASS=1.5,,TMTires\grassskid_in.wav
    VS_INSIDE_SKID_DIRT=1.5,TMTires\gravelskid_in.wav
    VS_INSIDE_SKID_GRAVEL=1.5,TMTires\gravelskid_in.wav

    // SKID SOUNDS (OUTSIDE)

    VS_OUTSIDE_TIRE_SCRUB=TMTires\scrub1_dry_ex.wav
    VS_OUTSIDE_SKID_DRY=1.20,TMTires\skid2_dry_ex.wav
    VS_OUTSIDE_SKID_WET=TMTires\skid2_dry_ex.wav
    VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav
    VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav
    VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav

    // CONTACT SOUNDS (INSIDE)

    VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav
    VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav
    VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav
    VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav
    VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav
    VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav

    VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
    VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
    VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
    VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
    VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

    VS_INSIDE_HIT_CONE=secondary\conehit.wav

    // CONTACT SOUNDS (OUTSIDE)

    VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav

    VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav
    VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav
    VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav
    VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav
    VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav
    VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
    VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
    VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
    VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
    VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

    VS_OUTSIDE_HIT_CONE=secondary\conehit.wav

  • // AMBIENT SOUNDS (INSIDE)

    VS_INSIDE_SPEED_LIMITER_TOGGLE=0.70,Shift_Street\Evo_IX_sounds\evo_limiter.wav
    VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
    VS_INSIDE_WIND_NOISE=1.5,Shift_Street\Generic\roadstones_int.wav
    VS_INSIDE_ON_FIRE=secondary\fire_in.wav
    VS_INSIDE_HORN=Shift_Street\Generic\horn.wav
    //VS_INSIDE_TRACTION_CONTROL=secondary\tc_in.wav

    // AMBIENT SOUNDS (OUTSIDE)

    VS_OUTSIDE_SPEED_LIMITER_TOGGLE=0.50,Shift_Street\Evo_IX_sounds\evo_limiter.wav
    VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
    VS_OUTSIDE_WIND_NOISE=0.70,secondary\roadstones_ex.wav
    VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav
    VS_OUTSIDE_HORN=Shift_Street\Generic\horn_ex.wav
    //VS_OUTSIDE_TRACTION_CONTROL=secondary\tc_in.wav
    VS_INSIDE_SEAT=Secondary\seat.wav
    VS_INSIDE_MIRROR=Secondary\mirror.wav

    //-------------------------
    // ATTENUATION
    //-------------------------

    EngineRange=90.0
    EngineShape=1.00
    EngineAmbient=1.00

    ShiftRange=90.0
    ShiftShape=1.00
    ShiftAmbient=1.00

    OtherRange=60.0
    OtherShape=0.80
    OtherAmbient=0.05


    // ENGINE VOLUME MIX
    playerEngineVolumeMinimum=0.5
    playerEngineVolumeThrottleFraction=0.0
    playerEngineVolumeRevFraction=0.5

    non-playerEngineVolumeMinimum=0.4
    non-playerEngineVolumeThrottleFraction=0.3
    non-playerEngineVolumeRevFraction=0.3


    // ENGINE THROTTLE-POSITION MIX
    EngineLoadBlendInside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%
    EngineLoadBlendOutside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%


    // ENGINE REV-SAMPLE MIX

    // power inside
    EngRPMPowerInside=(0, 1.00, 1500.00, 800.00)
    EngRPMPowerInside=(1, 500.00, 2750.00, 3500.00)
    EngRPMPowerInside=(2, 1750.00, 4000.00, 6500.00)
    EngRPMPowerInside=(3, 3000.00, 5250.00, 8500.00)
    EngRPMPowerInside=(4, 4250.00, 7000.00, 10500.00)

    // coast inside
    EngRPMCoastInside=(0, 1.00, 1500.00, 800.00)
    EngRPMCoastInside=(1, 500.00, 2750.00, 3500.00)
    EngRPMCoastInside=(2, 1750.00, 4000.00, 6500.00)
    EngRPMCoastInside=(3, 3000.00, 5250.00, 8500.00)
    EngRPMCoastInside=(4, 4250.00, 7000.00, 10500.00)

    // power outside
    EngRPMPowerOutside=(0, 1.00, 1500.00, 800.00)
    EngRPMPowerOutside=(1, 500.00, 2750.00, 3500.00)
    EngRPMPowerOutside=(2, 1750.00, 4000.00, 6500.00)
    EngRPMPowerOutside=(3, 3000.00, 5250.00, 8500.00)
    EngRPMPowerOutside=(4, 4250.00, 7000.00, 10500.00)

    // coast outside
    EngRPMCoastOutside=(0, 1.00, 1500.00, 800.00)
    EngRPMCoastOutside=(1, 500.00, 2750.00, 3500.00)
    EngRPMCoastOutside=(2, 1750.00, 4000.00, 6500.00)
    EngRPMCoastOutside=(3, 3000.00, 5250.00, 8500.00)
    EngRPMCoastOutside=(4, 4250.00, 7000.00, 10500.00)

    // TRANNY-SAMPLE MIX

    VS_INSIDE_POWER_TRANNY_1=1.5,Shift_Street\Generic\zondar_tw_onlow.wav
    VS_INSIDE_POWER_TRANNY_2=1.5,Shift_Street\Generic\zondar_tw_onhigh.wav
    VS_INSIDE_COAST_TRANNY_1=1.8,Shift_Street\Generic\zondar_tw_offverylow.wav
    VS_INSIDE_COAST_TRANNY_2=1.8,Shift_Street\Generic\zondar_tw_offmid.wav

    TrannyInitialRampRPM=3500.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

    TrannyCoastBlendRPMInside=(1250.0, 7500.0)
    TrannyCoast1RPMTorqueInside=(1686, 400.0)
    TrannyCoast2RPMTorqueInside=(3892, 400.0)

    TrannyPowerBlendRPMInside=(1250.0, 7500.0) // blend range using driveshaft RPM
    TrannyPower1RPMTorqueInside=(1686, 400.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
    TrannyPower2RPMTorqueInside=(2050, 400.0)

    VS_OUTSIDE_POWER_TRANNY_1=1.0,Shift_Street\Generic\zondar_tw_onlow.wav
    VS_OUTSIDE_POWER_TRANNY_2=1.0,Shift_Street\Generic\zondar_tw_onhigh.wav
    VS_OUTSIDE_COAST_TRANNY_1=1.2,Shift_Street\Generic\zondar_tw_offverylow.wav
    VS_OUTSIDE_COAST_TRANNY_2=1.2,Shift_Street\Generic\zondar_tw_offmid.wav

    TrannyCoastBlendRPMOutside=(1250.0, 7500.0)
    TrannyCoast1RPMTorqueOutside=(1686, 400.0)
    TrannyCoast2RPMTorqueOutside=(3892, 400.0)

    TrannyPowerBlendRPMoutside=(1250.0, 7500.0) // blend range using driveshaft RPM
    TrannyPower1RPMTorqueOutside=(1686, 400.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
    TrannyPower2RPMTorqueOutside=(2050, 400.0)

    // BRAKE HISS

    VS_INSIDE_BRAKES_LOW=0.3,Shift_Street\Generic\brakes_low.wav // low-speed
    VS_INSIDE_BRAKES_HIGH=0.3,Shift_Street\Generic\brakes_high.wav // high-speed
    VS_OUTSIDE_BRAKES_LOW=0.2,Shift_Street\Generic\brakes_low.wav // low-speed
    VS_OUTSIDE_BRAKES_HIGH=0.2,Shift_Street\Generic\brakes_high.wav // high-speed

    // Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph
    //
    // Lower BrakePressure numbers will cause the volume to ramp up faster with
    // less applied pressure, and will be more steady at higher pressures.
    // Higher BrakePressure numbers will tend to make the volume more dependent
    // on applied pressure.
    //
    // Temperature effects on brake hiss volume are not implemented yet.

    BrakeRampSpeed=3.0 // volume ramps up to this speed
    BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss
    BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds
    BrakePressure=0.20 // defines how brake pressure affects brake hiss volume

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