R3E-NEWS

      Hier noch die Patchnotes vom 31-01-2018

      Game:
      • Multiplayer - Garage assignment should now result in a lot less spawning inside several other cars.
      • Multiplayer - Fixed for a second time the gear selection that resets on starting grid after everyone is ready (aka “the Franconen bug”)
      • Multiplayer - Fixed a case where a close finish between two players with latency (ping) higher than the gap between their cars would result in one of them not registering the race finish and allowed one more lap.
      • AI - Further improved spatial awareness
      • AI - AI cars now embark varying amount of fuel in practice and qualify sessions.
      • AI - Improved their pitstop strategy decisions (starting fuel, number of stops)
      • AI - AI drivers now have a random performance factor to avoid having always the same AI’s winning most championships.
      • AI - Nordschleife Tourist AI cars finishing a lap now longer remain idle in the parking area.
      • Thrustmaster - Updated API version / Added support for leds and automated the fetching of the wheel range
      • Removed the Pitstop cancel button if the player is in the pitlane to prevent mistakes.
      • Pit menu navigation - “Menu Up” and “Menu Down” commands no longer wrap vertically
      • Further improved performance when changing values on the car setup screen.

      Sound, Physics & AI:

      • Porsche 911 GT3 R - External sounds improvements
      • Porsche Cayman GT4 CS - Reduced lift off oversteer (engine braking)
      • GTR3 Car class - BOP adjustments. Leaderboards were cleared.
      • WTCC 16/17 - More stability in the rear, reduced braking power. Also reduced the domination of Citroen by AI.
      • Audi TT cup - AI has been slowed down
      • Ford GT1 - Gearbox is now properly marked as sequential
      • Saleen S7R - Gearbox is now properly marked as sequential
      • Formula RaceRoom 2 - Now has a maximum steerlock
      • Zandvoort - AI strength adjusted

      Art:
      • Chevrolet Daytona Prototype - Fixed a very bright cockpit when looking at a certain LOD level of the car
      • Porsche 991 GT3 Cup - Fixed missing labels / texture on the steering wheel
      Gruß
      Olli

      Game-Update

      Game:

      Pitstop menu now automatically confirms the requested changes upon entering the pitlane.

      Added an input meter graph showing steering and pedals axes and a keybinding to toggle it on/off from the HUD.
      It was made to also be working in replays and render no matter the camera.
      Position and scale of this new HUD element are up to user’s preferences through hud_options.xml.
      Default has been aligned with FFB meter.

      Added a “Fixed Setup” option to dedicated servers. When enabled, players are only allowed to modify the fuel and the brake pressure.
      Added support for upcoming “Fixed Setup” time attack competitions.

      Cockpit steering animation setting now has an extra option to render the steering wheel in a static position.
      Useful for cars featuring a data display on the steering wheel (ie. BMW M235i Racing or Formula cars)

      Added more data to Dedicated server results .json: StartPosition, StartPositionInClass were added to Session.
      Sector Times, PositionInClass and a boolean stating if the lap was valid or not were added to Lap.

      Updated to libcef 3.3282.1742 / Chromium 64.0.3282.119. Should help with certain crash reports and users reporting black screens.

      Game now waits a full minute for http requests and ghost uploads after some users reported failed upload of leaderboard entries.

      Changed so laps completed, invalid laps & best lap time statistics are not sent to the backend if cut track rules are disabled.

      Changed so driving at high speed on grass (ie: on the side of a straight) now triggers a yellow flag event.

      Changed so a car causing a yellow flag event is allowed to overtake other cars inside the yellow zone.

      Fixed LED’s of the Fanatec CSL Elite that were lighting up by group of 3 instead of 1 by 1.

      Fixed a bounce of the vehicle that could be observed with certain cars upon spawning on track.

      Fixed a case where some users would still receive penalties upon spawning on the starting grid.

      AI - Fixed a reported game crash related to DRS / PTP zones.

      AI - Fixed a case where AI would sometimes be caught pitting before the pitlane opened.

      AI - Added some variations to their tyre management to increase pitstop strategy differences.

      VR - Added a loop for VR initialization so it tries 3 times before returning failure. In case it's just a temporary error.

      VR - Fixed an issue where some system chat messages could not be seen (such as “user has joined the server” messages)

      VR - Fixed a reported game crash

      VR - Fixed an issue where the head position would move erratically when transiting to another racing session.

      Tweaks to the revlimiter code to get more of a dogtooth effect in the rpm.

      Tweaks to pitlane speed limiter to reduce some bouncing over the speed limit in certain cars.
      Just like in a real car, it is recommended to not apply full throttle while on limiter.

      Tweaks to the slow-down penalty messages to make it more explicit that the user has to give up a certain time advantage.

      Sounds, cameras, physics & AI:

      All Tracks - Tweaked AI pace in qualifying versus race

      Audi RS 3 LMS - Triple screen cockpit camera is now properly positioned

      Formula RaceRoom 2 - Tweaks to AI braking ability to better match player’s

      Formula RaceRoom U.S. - Sound adjustments to the idle and low revs

      Mistral M530 - Improvements to cockpit sounds

      Nordschleife - Fixed AI scraping the apex guardrail during a race start on the Nordschleife layout

      RedBull Ring - Tweaks to cut corridors

      Sachsenring - Tweaks to cut corridors

      Silverstone - Fixed AI braking in an unsafe manner to enter the pitlane
      Gruß
      Olli