The Next Car Game - Bugbear Entertainment

      The Next Car Game - Bugbear Entertainment

      Bugbear ist zurück mit einem neuen, "inoffiziellen" Teil ihrer Flatout-Reihe (Originallizenz bei Publisher verblieben). Der Arbeitstitel lautet bisher "The Next Car Game", wobei das sich noch ändern wird. So werden Studio-intern alle neuen Projekte benannt. Das Spiel läuft auf der brandneuen, hauseigenen RUMO-Engine, die alle modernen Grafik- und Technikfeatures mitbringt. Zu dem wurde ein neues Schadensmodell entwickelt, dass auf Soft-Body-Physik aufbaut und diese vorberechnet ins Spiel integriert. So können bis zu 24 Fahrzeuge gleichzeitig berechnet werden. Zusammen mit der Physikengine, die hunderte zerstörbare und umherfliegende Objekte gleichzeitig berechnet, entsteht dabei eine Menge Chaos auf der Strecke.

      Man kann das Spiel bereits unterstützen (in verschiedenen Größen ab $25) und erhält als Vorbesteller eine Tech-Demo, bei der man das Schadensmodell und die Physik-Engine in einer Arena testen kann und einen Steam-Key, der eine Pre-Alpha-Version mit drei Strecken (Arena, Schotterpiste und Asphalt-Rennstrecke) und zwei Autos (Muscle-Car und europäischer Kleinwagen). Alle Vorbesteller erhalten das finale Spiel und bis dahin alle Updates kostenlos.

      Hier der offizielle Trailer:

      Vgq5SCdUcmU

      Sneak-Peak Tech-Demo:

      5m5wzaQFLYM

      Hier einige Gameplay-Szenen aus der Pre-Alpha:

      YgqV5Zf-Eaw

      Pre-Order: nextcargame.com/pre-order/

      Homepage: nextcargame.com/
      Hab es mir auch gerade gekauft, für 18€ kann man da echt nichts falsch machen! Kaufabwicklung ist supereasy und man muss sich nicht noch extra im Forum registrieren.
      Performance ist okay (Q8400, GTX275, 8GB RAM, Win7), wobei mehr wohl besser ist ;)

      Freue mich schon tierisch auf den Multiplayer! Der verspricht wieder einiges! 8) :025:
      Und günstig mit rund 18 Euro ist es auch im Moment. Man kann natürlich auch mehr zahlen wenn man die Jungs mehr Supporten möchte und bekommt dann gewisse Extras...

      Also, schlagt zu: nextcargame.com/pre-order/

      Forum für Infos und Frage: community.bugbeargames.com/


      Bin auch schon 2 Runden mit Lenkrad gefahren:

      [video]http://www.youtube.com/watch?v=eKilCNdN4HI[/video]

      [video]http://www.youtube.com/watch?v=D-pSRCkc75k[/video]


      Und Crashderby mit Pad ;)

      [video]http://www.youtube.com/watch?v=1nRpFOxxFyE[/video]
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      Gibt demnächst ein größeres Update mit neuer Engine...

      Dazu gibt es aber noch keinerlei Bilder, Videos...


      community.bugbeargames.com/index.php/topic,5143.0.html



















      community.bugbeargames.com/index.php/topic,3122.0.html
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      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „ak1504“ ()

      So heute:

      "Well like I've said before it's a lot of background code work in this
      update but there should be a new car and proxy (unfinished) track."

      "Yeah local multiplayer for now. Don't know if Hamachi or something similar could work though."
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      Update verschoben:

      "Sorry to keep you folks waiting. We would have loved to release the update this week and were really pushing to make it happen with many of us working very late tonight, but in the end we simply ran out of time and decided it's better to fix the remaining known issues since we're already aware of them and can do better.

      We're now looking to release the update early next week, stay tuned."
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      Update #5 2014-07-03

      July 3, 2014/0 Comments/in Uncategorized /by Team Bugbear



      (tl;dr – Build updated! New car, new track, LAN support)



      And here we go! The new and much-awaited build of Next Car Game is finally out there.


      What does this mean in the end? Well, it all boils down to why it took
      so long between the updates in the first place: we upgraded the game’s
      engine. In its old iteration, we weren’t sure that the engine could
      handle all the features we want to include in the game, so, to play it
      safe, we took the long route and fixed the engine. In essence, we tore
      it apart. We cut off clumsy clusters of code, with each cut paving way
      for a more streamlined and more robust iteration of the engine.

      It was a lot of work.

      As it’s our own engine, we had a pretty good idea how long it would
      take, but in the end, the amount of effort it took was much more than
      even we ourselves had anticipated. But, it did pay off in the end. Now
      we can be certain that the engine can withstand all the nifty we have
      planned.

      The bad news is that, despite the work we’ve already put in, the engine
      is still far from finished. It’s a rickety contraption that’s bound to
      buckle and crash and sway and stagger, so expect Next Car Game to give
      you a constant supply of trouble.

      And now the good news.

      Next Car Game will soon run more smoothly, thanks to the new engine.
      What is now purring under the hood will also power a more complex, more
      detailed and more all around awesome damage model, meaning that all
      kinds of things can break, bend and tear in your motorized steel bullet.
      What you now see in this build is just the beginning.

      We have also added a second American muscle car to the mix! This baby is
      difficult to handle, but the power it commands is definitely something
      to be reckoned with. Again, this is just the beginning – we have many
      more cars lined up, but one banger at a time, folks, one banger at a
      time

      We have also included a very early prototype of a new track! And take
      note of the word “prototype” — it lacks pretty much all the nice bells
      and whistles, meaning that it’s our ugly duckling, but we thought it’d
      be cool to show you how the track looks and feels like before it’s
      finished. This new sand pit course should provide you with clever ways
      to swerve, careen and crash, but what makes the track special is that
      we’ve done something we have never tried before: the surface of the road
      has “noise” and it affects your handling! The surface noise simulates
      the uneven surface of the road, affecting the suspension of your car and

      giving the steering some sweet, sweet feedback effects. We hope you
      like it.

      As a cherry on top…

      Ladies and gentlemen, Motor City madmen and crazy girls of Crash Country…

      Next Car Game now supports LAN gaming!

      Yes, that’s right. After getting so much requests and wishes and
      messages hoping that the game would support local area network gaming,
      we went and did just that. After all, we’re doing this game for our
      fans, to whom we owe a great deal more than just a car game. We owe you
      all our honest friendship, our sincere love, and our utmost respect.



      The LAN feature supports 12 players at a time, and while a real deal
      online mode is still missing, this is an important step towards that
      goal.

      But please, do remember that Next Car Game is still ways off from being a
      final product. It will crash. It will stutter. It will not work the way
      you want it to, and it will piss you off. And if you’re LANing your
      heart out, expect lag, especially if your server isn’t robust and you
      want to keep all graphics settings to the max. But, as said, it’s a work
      in progress, and we’re working real hard on making it a better game,
      one line of code at a time.

      You can be of great help and immense importance to us by giving us some
      solid feedback. Feel free to be direct, and no need to be nice, but be
      detailed in what’s bugging you. That’s the best way for us to know
      what’s wrong with our game, as that’s how we’ll know what we need to
      address next.


      Thanks for your time, and for your support, good folks!



      Enjoy


      -Jori Virtanen, game designer, Bugbear Entertainment Ltd.






      Here's the change log as well:

      Engine:

      *Rewrote the engine.
      *Significantly simplified gameflow logic.
      *Added support for data hotloading.
      *Wrote a shiny new property editor.
      *Removed a ton of old legacy code.
      *Rewrote the effect system, note that certain effects are missing as of now.
      *Added a launcher option to set grass rendering distance.

      Multiplayer:

      *Implemented LAN multiplayer for both race and derby, currently supports 12 players.

      Input System:

      *Added remapping support for XInput devices such as the X360 gamepad.
      *Added D-pad and look-around support for DirectInput devices.
      *Increased the amount of rebindable controls.
      *Added analogue handbrake support.
      *Added proper H-shifter support.

      Gameplay:

      *Improved AI behavior to help it stay on track better.
      *Added support and first draft scoring events.

      Damage:

      *Implemented new damage system based on tracking deform instead of impacts.
      *Improved deformation to make the cars break apart in a more realistic manner.
      *The car that is heavier and traveling faster will now have an advantage in collision.
      *Fixed an issue where unlocked panels such as doors would not animate correctly.
      *Added a placeholder smoke effect for the critically damaged engine state.
      *Added a release state to all wheels so that they can be torn off.

      Cameras:

      *Implemented an improved camera system.
      *Reworked all cameras, FOV, position, etc.

      User Interface:

      *Rewrote the user interface platform.
      *Implemented new Replay user interface.
      *Added a preliminary scoreboard to post-race.
      *Improved the main Garage UI somewhat to enhance usability.
      *Removed the vignette effect when getting damaged during gameplay.
      *Added support for fetching Steam user name and avatar.

      Vehicles and Upgrades:

      *Added a new American Muscle car.
      *Reworked engine upgrade parts to mimic real-life parts.
      *Reworked the suspension setups for more authenticity.
      *Added first upgrade part descriptions.
      *Improved gamepad controller functionality.
      *Switched Anti-Spin assist to an improved Stability Control assist.

      Vehicle Dynamics:

      *Added simulation of Ackermann steering geometry.
      *Improved shifting center of mass calculation when vehicle is airborne.
      *Improved simulation of viscous forces when driving on loose surfaces such as gravel.
      *Added engine shake calculated from the piston movement to simulate engine rumble.
      *Added support for turbochargers and superchargers, upgrade parts using this feature coming later.
      *Improved suspension simulation; center of mass now affects suspension.
      *Improved suspension geometry simulation.

      Weathers:

      *Improved weathers to give a better sense of light.

      Tracks:

      *Added a new Sandpit race track, still work-in-progress!
      *Enhanced various bits and pieces of the existing tracks.
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      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „ak1504“ ()

      Next Car Game - Early Access [HD+] ★ New Engine, LAN MP, New Sandpit track and American Muscle car

      [VIDEO]http://www.youtube.com/watch?v=YAQ3xUCVQqw[/VIDEO]
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      Online Multiplayer über Lan Bridger..!


      community.bugbeargames.com/index.php/topic,5513.0.html

      lanbridger.com/n/gc17FfPW

      [video]http://www.youtube.com/watch?v=B3AiXx45x7Q[/video]
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      Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von „ak1504“ ()

      Gooooooood news!

      Next Car Game hat nun einen offiziellen Namen *Trommelwirbel*:

      WRECKFEST

      Dazu gibt es mit dem Update nun neben dem schon bekannten LAN-Modus auch einen Online-Multiplayer. Alle Infos gibt es hier:
      Build #6 Live! Official Name Revealed, Multiplayer Introduced
      habs mir auch vor ner weile gegönnt und macht riesen spass. habe damals destruction derby und später dann flatout2 bis zujm abwinken gezockt, auch gerne die minigames zusammen mit nem kumpel am selben rechner. das hier macht echt mal wieder richtig laune und sieht auch noch sau geil aus :)
      GT-Series 2017
      NOS GT Challenge 2017

      #85 | florauh666 | SCG 003C