rFactor Street Shift Lancer Evo X Fehlzündungen ( Turbo Anti Lag System (ALS) )

      rFactor Street Shift Lancer Evo X Fehlzündungen ( Turbo Anti Lag System (ALS) )

      MoinMoin
      Beim Evo kommen in Game erst ab ca 4.500 Touren Fehlzündungen wenn ich vom Gas gehe, würd aber ganz gerne dass der schon ab 1.000 Fehlzündet
      Hab schon ein bischen gegoogelt und herausgefunden dass man das in der SFX Datei beim Punkt Backfire ändern kann, hab schon bissel rumprobiert aber nichts hat sich verändert. Ich hoffe jemand kann mir helfen. Hier was is in der SFX drinsteht

      // Mitsubishi Lancer Evolution X GrN engine

      // ENGINE SOUNDS (INSIDE)
      VS_INSIDE_POWER_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
      VS_INSIDE_POWER_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_onverylow_ramp.wav
      VS_INSIDE_POWER_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_onlow_ramp.wav
      VS_INSIDE_POWER_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_onmid_ramp.wav
      VS_INSIDE_POWER_ENGINE_5=1.5,Shift_Street\Evo_IX_sounds\evo_onhigh_ramp.wav

      VS_INSIDE_COAST_ENGINE_1=1.4,Shift_Street\Evo_IX_sounds\evo_idle.wav
      VS_INSIDE_COAST_ENGINE_2=1.4,Shift_Street\Evo_IX_sounds\evo_offverylow_1_ramp.wav
      VS_INSIDE_COAST_ENGINE_3=1.4,Shift_Street\Evo_IX_sounds\evo_offlow_ramp_2.wav
      VS_INSIDE_COAST_ENGINE_4=1.4,Shift_Street\Evo_IX_sounds\evo_offmid_ramp.wav
      VS_INSIDE_COAST_ENGINE_5=1.4,Shift_Street\Evo_IX_sounds\evo_offhigh_ramp_int.wav

      VS_INSIDE_ENGINE_STARTING=1.4,Shift_Street\Evo_IX_sounds\evo_starter.wav

      // ENGINE SOUNDS (OUTSIDE)
      VS_OUTSIDE_POWER_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
      VS_OUTSIDE_POWER_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_onverylow_ramp.wav
      VS_OUTSIDE_POWER_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_onlow_ramp.wav
      VS_OUTSIDE_POWER_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_onmid_ramp.wav
      VS_OUTSIDE_POWER_ENGINE_5=1.5,Shift_Street\Evo_IX_sounds\evo_onhigh_ramp.wav

      VS_OUTSIDE_COAST_ENGINE_1=1.5,Shift_Street\Evo_IX_sounds\evo_idle.wav
      VS_OUTSIDE_COAST_ENGINE_2=1.5,Shift_Street\Evo_IX_sounds\evo_offverylow_1_ramp.wav
      VS_OUTSIDE_COAST_ENGINE_3=1.5,Shift_Street\Evo_IX_sounds\evo_offlow_ramp_2.wav
      VS_OUTSIDE_COAST_ENGINE_4=1.5,Shift_Street\Evo_IX_sounds\evo_offmid_ramp.wav
      VS_OUTSIDE_COAST_ENGINE_5=6.0,Shift_Street\Evo_IX_sounds\evo_offhigh_ramp_ext3a.wav

      VS_OUTSIDE_ENGINE_STARTING=1.5,Shift_Street\Evo_IX_sounds\evo_starter.wav

      // BACKFIRE & SHIFT SOUNDS (INSIDE)

      VS_INSIDE_SHIFT_UP_1=1.2,Shift_Street\Generic\gearchange_race_up.wav
      VS_INSIDE_SHIFT_UP_2=1.2,Shift_Street\Generic\gearchange_race_up.wav
      VS_INSIDE_SHIFT_UP_3=1.2,Shift_Street\Generic\gearchange_race_up.wav
      VS_INSIDE_SHIFT_DOWN_1=1.2,Shift_Street\Generic\gearchange_race_down.wav
      VS_INSIDE_SHIFT_DOWN_2=1.2,Shift_Street\Generic\gearchange_race_down.wav
      VS_INSIDE_SHIFT_DOWN_3=1.2,Shift_Street\Generic\gearchange_race_down.wav

      // BACKFIRE & SHIFT SOUNDS (OUTSIDE)

      VS_OUTSIDE_SHIFT_UP_1=0.5,Shift_Street\Generic\gearchange_sports_up.wav
      VS_OUTSIDE_SHIFT_UP_2=0.5,Shift_Street\Generic\gearchange_sports_up.wav
      VS_OUTSIDE_SHIFT_UP_3=0.5,Shift_Street\Generic\gearchange_sports_up.wav
      VS_OUTSIDE_SHIFT_DOWN_1=0.5,Shift_Street\Generic\gearchange_sports_down.wav
      VS_OUTSIDE_SHIFT_DOWN_2=0.5,Shift_Street\Generic\gearchange_sports_down.wav
      VS_OUTSIDE_SHIFT_DOWN_3=0.5,Shift_Street\Generic\gearchange_sports_down.wav

      VS_OUTSIDE_BACKFIRE_1=10.0,Shift_Street\Generic\bf_ext_rumble_4.wav
      VS_OUTSIDE_BACKFIRE_2=10.0,Shift_Street\Generic\bf_ext_rumble_5.wav
      VS_OUTSIDE_BACKFIRE_3=10.0,Shift_Street\Generic\bf_ext_rumble_4.wav


      // ROAD SURFACE SOUNDS (INSIDE)

      VS_INSIDE_ROADNOISE_DRY=1.5,Shift_Street\Generic\roadroll_int.wav
      VS_INSIDE_ROADNOISE_WET=1.5,TMTires\roadroll_in.wav
      VS_INSIDE_ROADNOISE_GRASS=1.5,,TMTires\grassroll_in.wav
      VS_INSIDE_ROADNOISE_DIRT=1.5,TMTires\gravelroll_in.wav
      VS_INSIDE_ROADNOISE_GRAVEL=1.5,TMTires\gravelroll_in.wav
      VS_INSIDE_ROADNOISE_RUMBLESTRIP=1.50,Shift_Street\Generic\rumble_int.wav

      // ROAD SURFACE SOUNDS (OUTSIDE)

      VS_OUTSIDE_ROADNOISE_DRY=0.80,Shift_Street\Generic\roadroll_ex.wav
      VS_OUTSIDE_ROADNOISE_WET=TMTires\roadroll_ex.wav
      VS_OUTSIDE_ROADNOISE_GRASS=TMTires\grassroll_ex.wav
      VS_OUTSIDE_ROADNOISE_DIRT=TMTires\gravelroll_ex.wav
      VS_OUTSIDE_ROADNOISE_GRAVEL=TMTires\gravelroll_ex.wav
      VS_OUTSIDE_ROADNOISE_RUMBLESTRIP=Shift_Street\Generic\rumble_ext.wav


      // SKID SOUNDS (INSIDE)

      VS_INSIDE_TIRE_SCRUB=1.5,,TMTires\scrub1_dry_in.wav
      VS_INSIDE_SKID_DRY=1.5,TMTires\skid2_dry_in.wav
      VS_INSIDE_SKID_WET=1.5,TMTires\skid2_dry_in.wav
      VS_INSIDE_SKID_GRASS=1.5,,TMTires\grassskid_in.wav
      VS_INSIDE_SKID_DIRT=1.5,TMTires\gravelskid_in.wav
      VS_INSIDE_SKID_GRAVEL=1.5,TMTires\gravelskid_in.wav

      // SKID SOUNDS (OUTSIDE)

      VS_OUTSIDE_TIRE_SCRUB=TMTires\scrub1_dry_ex.wav
      VS_OUTSIDE_SKID_DRY=1.20,TMTires\skid2_dry_ex.wav
      VS_OUTSIDE_SKID_WET=TMTires\skid2_dry_ex.wav
      VS_OUTSIDE_SKID_GRASS=TMTires\grassskid_ex.wav
      VS_OUTSIDE_SKID_DIRT=TMTires\gravelskid_ex.wav
      VS_OUTSIDE_SKID_GRAVEL=TMTires\gravelskid_ex.wav

      // CONTACT SOUNDS (INSIDE)

      VS_INSIDE_SCRAPING=secondary\scrape_barrier_in.wav
      VS_INSIDE_HIT_WALL_1=secondary\hit1_wall.wav
      VS_INSIDE_HIT_WALL_2=secondary\hit2_wall.wav
      VS_INSIDE_HIT_WALL_3=secondary\hit3_wall.wav
      VS_INSIDE_HIT_WALL_4=secondary\hit4_wall.wav
      VS_INSIDE_HIT_WALL_5=secondary\hit5_wall.wav

      VS_INSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
      VS_INSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
      VS_INSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
      VS_INSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
      VS_INSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

      VS_INSIDE_HIT_CONE=secondary\conehit.wav

      // CONTACT SOUNDS (OUTSIDE)

      VS_OUTSIDE_SCRAPING=secondary\scrape_barrier_ex.wav

      VS_OUTSIDE_HIT_WALL_1=secondary\hit1_wall.wav
      VS_OUTSIDE_HIT_WALL_2=secondary\hit2_wall.wav
      VS_OUTSIDE_HIT_WALL_3=secondary\hit3_wall.wav
      VS_OUTSIDE_HIT_WALL_4=secondary\hit4_wall.wav
      VS_OUTSIDE_HIT_WALL_5=secondary\hit5_wall.wav
      VS_outSIDE_HIT_OTHERCAR_1=secondary\hit1_vehicle.wav
      VS_outSIDE_HIT_OTHERCAR_2=secondary\hit2_vehicle.wav
      VS_outSIDE_HIT_OTHERCAR_3=secondary\hit3_vehicle.wav
      VS_outSIDE_HIT_OTHERCAR_4=secondary\hit4_vehicle.wav
      VS_outSIDE_HIT_OTHERCAR_5=secondary\hit5_vehicle.wav

      VS_OUTSIDE_HIT_CONE=secondary\conehit.wav
      // AMBIENT SOUNDS (INSIDE)

      VS_INSIDE_SPEED_LIMITER_TOGGLE=0.70,Shift_Street\Evo_IX_sounds\evo_limiter.wav
      VS_INSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
      VS_INSIDE_WIND_NOISE=1.5,Shift_Street\Generic\roadstones_int.wav
      VS_INSIDE_ON_FIRE=secondary\fire_in.wav
      VS_INSIDE_HORN=Shift_Street\Generic\horn.wav
      //VS_INSIDE_TRACTION_CONTROL=secondary\tc_in.wav

      // AMBIENT SOUNDS (OUTSIDE)

      VS_OUTSIDE_SPEED_LIMITER_TOGGLE=0.50,Shift_Street\Evo_IX_sounds\evo_limiter.wav
      VS_OUTSIDE_LAUNCH_CONTROL_TOGGLE=secondary\launch.wav
      VS_OUTSIDE_WIND_NOISE=0.70,secondary\roadstones_ex.wav
      VS_OUTSIDE_ON_FIRE=secondary\fire_in.wav
      VS_OUTSIDE_HORN=Shift_Street\Generic\horn_ex.wav
      //VS_OUTSIDE_TRACTION_CONTROL=secondary\tc_in.wav
      VS_INSIDE_SEAT=Secondary\seat.wav
      VS_INSIDE_MIRROR=Secondary\mirror.wav

      //-------------------------
      // ATTENUATION
      //-------------------------

      EngineRange=90.0
      EngineShape=1.00
      EngineAmbient=1.00

      ShiftRange=90.0
      ShiftShape=1.00
      ShiftAmbient=1.00

      OtherRange=60.0
      OtherShape=0.80
      OtherAmbient=0.05


      // ENGINE VOLUME MIX
      playerEngineVolumeMinimum=0.5
      playerEngineVolumeThrottleFraction=0.0
      playerEngineVolumeRevFraction=0.5

      non-playerEngineVolumeMinimum=0.4
      non-playerEngineVolumeThrottleFraction=0.3
      non-playerEngineVolumeRevFraction=0.3


      // ENGINE THROTTLE-POSITION MIX
      EngineLoadBlendInside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%
      EngineLoadBlendOutside=(0.1,0.9) // power sound starts to blend in at 30% throttle, coast sound blends out at 70%


      // ENGINE REV-SAMPLE MIX

      // power inside
      EngRPMPowerInside=(0, 1.00, 1500.00, 800.00)
      EngRPMPowerInside=(1, 500.00, 2750.00, 3500.00)
      EngRPMPowerInside=(2, 1750.00, 4000.00, 6500.00)
      EngRPMPowerInside=(3, 3000.00, 5250.00, 8500.00)
      EngRPMPowerInside=(4, 4250.00, 7000.00, 10500.00)

      // coast inside
      EngRPMCoastInside=(0, 1.00, 1500.00, 800.00)
      EngRPMCoastInside=(1, 500.00, 2750.00, 3500.00)
      EngRPMCoastInside=(2, 1750.00, 4000.00, 6500.00)
      EngRPMCoastInside=(3, 3000.00, 5250.00, 8500.00)
      EngRPMCoastInside=(4, 4250.00, 7000.00, 10500.00)

      // power outside
      EngRPMPowerOutside=(0, 1.00, 1500.00, 800.00)
      EngRPMPowerOutside=(1, 500.00, 2750.00, 3500.00)
      EngRPMPowerOutside=(2, 1750.00, 4000.00, 6500.00)
      EngRPMPowerOutside=(3, 3000.00, 5250.00, 8500.00)
      EngRPMPowerOutside=(4, 4250.00, 7000.00, 10500.00)

      // coast outside
      EngRPMCoastOutside=(0, 1.00, 1500.00, 800.00)
      EngRPMCoastOutside=(1, 500.00, 2750.00, 3500.00)
      EngRPMCoastOutside=(2, 1750.00, 4000.00, 6500.00)
      EngRPMCoastOutside=(3, 3000.00, 5250.00, 8500.00)
      EngRPMCoastOutside=(4, 4250.00, 7000.00, 10500.00)

      // TRANNY-SAMPLE MIX

      VS_INSIDE_POWER_TRANNY_1=1.5,Shift_Street\Generic\zondar_tw_onlow.wav
      VS_INSIDE_POWER_TRANNY_2=1.5,Shift_Street\Generic\zondar_tw_onhigh.wav
      VS_INSIDE_COAST_TRANNY_1=1.8,Shift_Street\Generic\zondar_tw_offverylow.wav
      VS_INSIDE_COAST_TRANNY_2=1.8,Shift_Street\Generic\zondar_tw_offmid.wav

      TrannyInitialRampRPM=3500.0 // ramp volume up to this driveshaft RPM because low pitches sound bad

      TrannyCoastBlendRPMInside=(1250.0, 7500.0)
      TrannyCoast1RPMTorqueInside=(1686, 400.0)
      TrannyCoast2RPMTorqueInside=(3892, 400.0)

      TrannyPowerBlendRPMInside=(1250.0, 7500.0) // blend range using driveshaft RPM
      TrannyPower1RPMTorqueInside=(1686, 400.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
      TrannyPower2RPMTorqueInside=(2050, 400.0)

      VS_OUTSIDE_POWER_TRANNY_1=1.0,Shift_Street\Generic\zondar_tw_onlow.wav
      VS_OUTSIDE_POWER_TRANNY_2=1.0,Shift_Street\Generic\zondar_tw_onhigh.wav
      VS_OUTSIDE_COAST_TRANNY_1=1.2,Shift_Street\Generic\zondar_tw_offverylow.wav
      VS_OUTSIDE_COAST_TRANNY_2=1.2,Shift_Street\Generic\zondar_tw_offmid.wav

      TrannyCoastBlendRPMOutside=(1250.0, 7500.0)
      TrannyCoast1RPMTorqueOutside=(1686, 400.0)
      TrannyCoast2RPMTorqueOutside=(3892, 400.0)

      TrannyPowerBlendRPMoutside=(1250.0, 7500.0) // blend range using driveshaft RPM
      TrannyPower1RPMTorqueOutside=(1686, 400.0) // natural RPM at which sample was recorded, transmission torque (in Nm) for maximum volume
      TrannyPower2RPMTorqueOutside=(2050, 400.0)

      // BRAKE HISS

      VS_INSIDE_BRAKES_LOW=0.3,Shift_Street\Generic\brakes_low.wav // low-speed
      VS_INSIDE_BRAKES_HIGH=0.3,Shift_Street\Generic\brakes_high.wav // high-speed
      VS_OUTSIDE_BRAKES_LOW=0.2,Shift_Street\Generic\brakes_low.wav // low-speed
      VS_OUTSIDE_BRAKES_HIGH=0.2,Shift_Street\Generic\brakes_high.wav // high-speed

      // Note: all speeds are in meters/sec: 50.0 m/s = 112 mph = 180 kph
      //
      // Lower BrakePressure numbers will cause the volume to ramp up faster with
      // less applied pressure, and will be more steady at higher pressures.
      // Higher BrakePressure numbers will tend to make the volume more dependent
      // on applied pressure.
      //
      // Temperature effects on brake hiss volume are not implemented yet.

      BrakeRampSpeed=3.0 // volume ramps up to this speed
      BrakeBlendSpeeds=(8.0, 23.0) // blends between low- and high-speed brake hiss
      BrakeFadeSpeeds=(23.0, 42.0) // fades out high-speed brake hiss between these speeds
      BrakePressure=0.20 // defines how brake pressure affects brake hiss volume