Assetto Corsa (WIP) von den netKar Entwicklern

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      Also ich finde schon, dass die Ruf Porsche sind - ein modifizierter 930 und zwei stark modifizierte 997 Turbo... ist doch egal, ob dort Porsche oder Ruf drauf steht.

      Electronic Arts hält halt immer noch an der Porsche Lizenz fest.
      i5 4670k w/ Corsair H100i @ 4.0 Ghz | MSi Z87-GD65 Gaming | 2x4GB Corsair Vengeance Pro @ 2133 Mhz | EVGA GTX 770 ACX SC | NZXT 410 red | SteelSeries Sensei w/ SteelSeries QCK Mass | ye good ol' stock Logitech G25
      Hallo zusammen und noch n G`sundes Neues!

      Habe heute seit 1 Monat mal wieder AC angehauen und irgendwas stimmt seit dem Update auf 1.4.xx nicht mehr mit den SweetFX Presets - egal was ich
      anwähle - die sind ALLE zu hell! Ich seh fast garnix von der Strecke!

      Auch eine Neuinstallation der SweetFX Datein und der PResets änderte nix.
      Hab deswegen alle Dateien von SweetFX aus dem AC Root und aus der CFG gelöscht, genauso wie die PRESET Ordner aus dem C.:\Dokumente Ordner - aber SweetFX ist immer noch aktiv ?(

      Jemand ne Idee , was ich (außer der Neuinstallation von AC) tun kann ?

      Ja das Problem ist bekannt seid 1.4, deswegen sollte man es ja in den PP Filtern auf default stellen.
      Es gibt aber schon einige Updates auf Racedepartment die das lösen.

      Ich nutze zb. das hier:…fe-graphics-weather.4739/
      OS: Windows 10 x64 | CPU: Intel Core I7-7700 K 4,2GHz 8MB Cache | GPU: 4096MB Gigabyte GeForce GTX 970 Gaming G1 | MOBO: MSI Z270 PC MATE | RAM: 16GB Patriot Viper PC4 DDR4 3000MHz |PSU: Thermalright Macho Rev.B | Wheel: Thrustmaster T500RS | CSR Elite Edition EU |
      - Fixed wrong export on Spa

      - Fixed car reset to pits in wrong way happening even with penalities off
      - Fixed crash on 32bit version when using TyreApp
      - Fixed track map for Nordschleife Endurance Cup
      - Possible fix for audio related crash in Brands Hatch and Silverstone

      - Fixed Barcelona requiring wrong DLC to start
      - Lotus Evora S and S2 model and digital script updated
      - Lotus Evora GTE and GTE Carbon model and digital script updated
      - Ferrari 458GT2 model, lights and digital script updated
      - BMW M4 dash light tweaked
      - Abarth 595 (stock, S1, S2) dash light tweaked
      - added template 2016_driver in dev
      - added old driver model in sdk/dev/content/old_v1.4_driver

      - Fixed motion blur on F6 cameras
      - Added support for fahrenheit readings in Tyres App. (set system/cfg/tyres_app.ini [OPTIONS] USE_FAHRENHEIT=1)
      - Fixed Corvette C7 Stingray Throttle response and Engine output on low revs
      - Some Balance of Performance for Ferrari 458 GT2, more might needed
      - BMW GT2 and C7R now have Traction control available with different levels as the 458 GT2. Obviously can be disabled by server.
      - Steering geometry improved for drift cars as well some small details here and there.
      - Fixed Ferrari LaFerrari and McLaren P1 Kers exceeding engine revlimiter
      - slick tyre texture bug fixed on various racing cars
      - low-res skin previews fixed
      "Bwoah." - Kimi Räikkönen
      GT Series | GTR4u auf Facebook
      Version 1.6

      Changelog 1.6.0
      - Oculus Rift SDK 1.3 (WIP Pre Alpha)
      - Fixed self shadowing on tyres
      - Fixed wrong log output
      - Dynamic controllers for turbo boost
      - Added RPMS input to dynamic controllers
      - Implementation of Scalable Apps
      - Fixed replay Interface
      - Fixed setup info screen
      - Fixed race non progression when player is not moving
      - Improved MP collision system
      - Improved AI fuel handling
      - Fixed Hotlap Mode unlocking achievement through not valid laps
      - Fixed deltaT for renderAudio
      - Bodywork and horn volumes uses engineVolume
      - Bodywork's smoothvalue use a different alpha
      - Added analogic placeholder for car modellers
      - Added option to draw driver's label on focused car (system\cfg\name_displayer.ini -> DRAW_FOCUSEDCAR)
      - Fixed CameraCar bad nearplane when forcing camera mode change (see exiting from replay)
      - Implementation of Chat App (system\cfg\chat_app.ini)
      - SharedMemory: Moved AirTemp/RoadTemp from Static to Physics, old values in static are deprecated
      - Timing use also the hour/minutes format
      - Fixed GoToPits Cheat to start from the pits.
      - Added 4 Wheel Steer systems (Nissan Skyline , Mazda RX7)
      - acServerManager : storing Driver data also save the current model/skin, so through drag&drop the saved skin can be used on a new slot)
      - Added flags indications for completed session in leaderboards
      - F9 overlay leaderboard is now avoiding red colours for better differentiation of opponent proximity indicators
      - Added new [ASSETTO_CORSA] SIMULATION_VALUE parameter. Increase the number to increase simulation value. Defaults to 0 for obvious reasons
      - Engine performance is now dependent on air density/temperature
      - New AWD transmission code, still WIP (Nissan Skyline & Alfa 155)
      - Fixed pitstop window not appearing when AI retired some car
      - Experimental heating corrections on semislick tyres for Lotus 2-11, Exige Scura, Exige 240 and S3, Lotus Elise SC, KTM X-Bow, Mazda MX5 ND, Toyota AE86 Tuned and Drift
      - BOP for GT3 cars
      - Improved Mercedes AMG GT3 data
      GT-Series 2017
      NOS GT Challenge 2017

      #85 | florauh666 | SCG 003C
      Version 1.6.2
      - Chat app : fixed flicker when receiving message and app is locked
      - Chat app : added bold and italic font style support (BOLD=1, ITALIC=1)
      - Changed advertising billboards backgrounds from Black Cat County
      - Small changes in the MX5 Cup rear suspension bump steer, electronics and brake bias.
      - Improved MX5 Cup car tyre heating.
      - Modified RX7 stock camber setup range
      - Improved Supra Drift steering geometry
      - Improved AE86 steering geometry
      - Corrected Supra front splitter active aero. Now it activates after 60mph/98kmh (it was wrongly set at 60kmh)
      - GT3 and GT2 cars have now a default setup with longer 6th or final gear ratio to aid AI with higher top speeds on circuits with long straights
      - Some fine tuning on GT3 Balance of Performance
      - Fixed backfire issue on Toyota AE86 Tuned
      - Fixed cameracar sounds for cars of Japanese Pack
      - Fixed Nissan GT3 leds timing
      - Improved livery selection previews in the UI
      - Full window mirror texture for Oculus
      - Oculus pixel per display is now available as setting in Documents/Assetto Corsa/cfg/oculus.ini [SETTINGS] PIXEL_PER_DISPLAY