Opel Commodore- Render Scene

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  • Opel Commodore- Render Scene
    Opel Commodore by Don Panoz, Hasi, Citytea, Grojosan

    Render Scene by Big Ron

    (3ds Max 9 + Splutterfish Brazil r/s renderer)

    This is the Render Scene of the Opel Commodore by DonPanoz and friends.

    This scene contains:

    - all 3d models of the Opel Commodore-mod
    - all wheel models
    - all 3d models of optional parts
    - layer structure to seperate and activate every part of the car
    - textures needed for every car part
    - HDRI maps for better reflections
    - optimized material characteristics for an optimal render result

    You need 3ds Max Versio 9 or higher to use this scene.
    You need the Splutterfish Brazil r/s renderer to render the scene (uses Brazil materials).
    To get you individual car, use the layer manager to activate/ hide parts of the car.

    3d models and textures of this scene are property of Don Panoz.
    The 3d scene is usable for free, the content can be changed, developed or converted to other renderer,
    but is property of Big Ron.

    Copying, dublicating, embedding to other databases than GTR4u.de or Altbierbude.de need to be permitted by
    Big Ron

    If you find mistakes or you have ideas of improvements, send a mail to bigron@altbierbude.de

    Have fun and kind regards,
    Big Ron (rk-grafixx 2010), Team21

    big-ron-grafixx.de.tl
    Dateien

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